This week, we’re talking small details. Just what has Joe, our sound design lead, been up to the past two months? What’s the team been working on? Additionally, we have a convention update for you guys in the State of Starboard Games!
We’ve got a lot to cover this week, including some work from one of our concept artists, Deborah Woo. Then, we’ll take another peak at some travel documents from the Creative Development team.
Rogue Space returns with episode 9, and the second installment of the “Summer of INT” series. In this episode, Jango, John and Debbie are joined by Secret Reality’s Eric Chou and Matt Ross to discuss their own personal “500 Days of Summer” aspirations. What would you do if given 500 consecutive days to pursue your every frivolous want. What are those things you’d do if only you had the time? Find out what the team came up with (Hint: it includes Drums, Dentistry and World Domination) in this endearing and zany issue of Rogue Space!
This week we’re taking a look at Modern Art™ – and by that I mean we’re taking a quick peak at some new renderings our art lead, Matt has been working on. We’re also debuting an advertising cover for Tens Day, coming soon to an indie comic site near you!
We’re all riding high on the excitement of our big team meeting and the new trailer, and we’re excited to share some new media with you this week. First up in the state of INT, we’ll take a quick look at some of the work our art team has been doing on the basement level. We also give you a look at some of the cards for the INT card game, and premier the next episode of Rogue Space!
Let’s cut to the chase – the new trailer is here. We are incredibly excited to show this to you guys, so I’ll keep this short. This week, we’re sharing our new teaser trailer, plus taking a look at some of the travel documents from the creative development team.
This week, we’re going to take a first look at the Initiation comic the Creative Development team has been working on. We’ll also take a peek behind the scenes with a look at our internal testing process, and the new tools our code team has cooked up.
This week, we’ll be continuing our look into the art team’s reframing process for the latest build of the game. We’ll also go through some of the job openings at Starboard Games, LLC, and be sure to read to the end for a lore update on the leaders of the UCE!
This week we will continue to explore new features implemented in our latest test build. The apartment level has received a visual overhaul. We have also conducted another play test of our card game and you will be seeing firsthand the changes made to it.
Another great installment of Rogue Space. In this episode, Jango, John, Debbie and Panda discuss the travails of travel. The team reminisce about some of their favorite and not so favorite memories of holidays and vacations past. Some stories are loony, some are hilarious, some are even fraught with danger, but all of them are classic. In the second half, join us for a round table discussion on “Games as Interactive Cinema” and see if player’s really do have a say in how a game turns out. All this awaits you here, come see us in Rogue Space!