Ever since we first began working on INT, the writing department has been hard at work developing a detailed universe for the game. Being an RPG, we believe that the storyworld and characters are equally important when developing a compelling universe. Therefore, our goals have been two-fold: to create a detailed backstory detailing the origins and culture of both the United Colonies of Earth and the Atlas Confederacy of Planets, as well as focusing on rich and detailed characters.
Before we get too far into how we’ve been writing the game and what we’ve accomplished so far, who exactly makes up the core writing team for INT?
BlindCaesar: Currently attending university for philosophy and film and working as an electrician, BlindCaesar is the current writing lead for INT. He is relatively new to the video game development scene, but has been actively working as a freelance writer for three years.
darklander: (Brian Olszewski) holds advanced English degrees. INT is currently one of the ongoing writing projects in which he is involved, including an alternative history SF novel that requires more of his attention. He seems to be more interested in games as cultural objects, as psychological-aesthetic experiences, and their relation to narrative rather than extensively playing them, although he recently applied thermal paste to his fat PS3, giving it a new (temporary) lease on life.
Stephen: Stephen Banic is from Mississauga, Ontario in Canada. At the moment, Stephen is 20 years old and absolutely loves to write! He is currently working towards a Bachelor of Arts Degree with a major in English at the University of Guelph. INT is the first indie game he has ever had the pleasure of writing for. He also has his own T.V. show column at his university’s newspaper The Ontarion. Currently, Stephen is working on a medieval-fantasy novel on the side.
So, what exactly have we been working on for the past couple of weeks? Our main focus has been establishing a couple of set characters and companions, focusing on writing descriptions for the myriad items that will be in the game, creating detailed documents of colonized systems, and finally, writing dialogue for the first level of the game, the player’s apartment.
BlindCaesar: BlindCaesar has been working on ensuring that everything stays organized as well as working on future companions/background characters, item descriptions, and dialogues. For the most part, while our other writers worked on nailing down the background he worked on the first level of the game. As of now, there were two major dialogue trees in the apartment and several items. Of course, we can’t go into too much detail about these things, but we can say that so far it is all coming together quite nicely and really shaping up to be a strong RPG.
darklander: (Brian Olszewski) contributed to an early iteration of INT’s demo script and is currently creating UCE Core systems, writing backstory and lore for the major planets and moons of this sector of the game’s universe. Recently he began editing and proofreading development blog posts on INT’s website, which introduce newcomers to our game.
Stephen: Up to date with Interstellar Stephen has written out a character outline and origin for Captain Stryker, and created outlines and origins for the various Cartel factions within the game’s universe. Currently he is working on four more companion outlines and will soon be moving on to working on dialogue for the second level.
In short, the writing department continues to create various character and planetary story nodes for the game. Though we won’t be releasing much promotional material (for now), we will be hard at work crafting a unique RPG experience that is sure to bring some new and exciting elements to the genre.
Thanks for reading and remember to keep up to date with the game’s progress by checking out our site and social media feeds!