Welcome back! I hope everyone is doing great today! Going forward, there are going to be some changes to our PR/Social media updates. We will be putting at least one update out a month, near the end of the month. However, we will be aiming to put out additional updates towards the end of each […]
It’s the end of the month and the start of a new one! Another (approximately) 1/12th of the year has passed! It is, in general, a busy stint for us at INT, as the end of the month is a time for coming together to review the goals we’ve accomplished throughout the month and brainstorming […]
Happy (super) belated Fourth of July week/weekend from those of us in INT team from the USA and abroad! May your pets be safe and bellies be full of barbecue. Mid-summer in general has been a busy time for us here in INT. We’re all working hard in the thick of making this thing among […]
Hi all! Hope you’ve had a relaxing fathers day weekend and that you’ve somehow managed to avoid sweltering sunburn in your various beach trips/cookouts. Here’s a short update to help kick off your workweek! General Update Progress on the game remains steady, with weekly goals in various facets of the game being met. On the […]
New Team Member! After months of searching, we are happy to announce our recent edition of a PR manager to the Starboard team! Rachael Verret is a relative newcomer to the professional world of indie gaming who got a taste of the fun after spending some time working on promoting projects for smaller companies in […]
We had a great time at Playthrough in Raleigh, NC. The weekend was amazing and our exhibitors had a chance to play-test INT and meet community members, fellow game devs, and fans. We collected valuable QA data and will be moving forward to implement some changes to our pre-alpha build. The Pre-Alpha Build At Playthrough […]
Greetings! It has been quite a bit since our last update, but we have very exciting news. On February 25-26, 2017, those able please come by and check out our exhibit and panel at Playthrough in Raleigh, North Carolina. We can’t wait to show off our hard work and hang out with other developers! For […]
This week, we’re gearing up for Con of the Mountain, and the team is spending most of their time on testing and retesting the build Jango has up for us. So, to keep things simple, we’re going to finish up with our Animation spotlight this week and give you a fresh look at what’s coming up next weekend at Con of the Mountain.
Hey there INTverse fans! We’ve been hard at work over the recent holiday, building up our team and progressing INT’s development. In this update, we’ll talk about what might not be the most attractive of assets, but an important one nonetheless: The Tutorial. Following that, we’ll cover one of the big ways in which we’ll […]
This week we will be reviewing some of the great hard surface assets that have been modeled and painted in substance painter while also recapping some of the bigger news from the past month including the following: HR information, the latest Rogue Space episode, new website information, and much more!